Games

Wildgate

Wildgate

Moonshot Games / Dreamhaven

A PvPvE ship-battling extraction shooter. I built core systems including custom shield tech, character animation tech, AI ship navigation via sparse voxel pathfinding, player movement tech, AI agent system, and the ship flight control system.

Infamous: Festival of Blood(PS3)

Infamous: Festival of Blood(PS3)

Sucker Punch Productions

The halloween-themed standalone expansion for Infamous 2.

Infamous 2 (PS3)

Infamous 2 (PS3)

Sucker Punch Productions

Action-adventure game. I worked on gameplay systems, and mission scripting support.

SOCOM: Fireteam Bravo 3

SOCOM: Fireteam Bravo 3

Slant Six Games

The 3rd installment of Fireteam Bravo - a tactical third person shooter. I was part of a small (but awesome) engineering team, and worked on gameplay systems, pathfinding, AI, and the editor.

SOCOM: Tactical Strike

SOCOM: Tactical Strike

Slant Six Games

A turn-based tactical SOCOM game for the PSP. I was on a small engineering team and worked on gameplay systems, UI, a navmesh generator, and AI.

FIFA 2006: Road to the World Cup (Xbox 360)

FIFA 2006: Road to the World Cup (Xbox 360)

Electronic Arts Canada

FIFA06 was an Xbox 360 launch title. I worked on the rendering & systems team, primarily on crowd rendering tech.